Large City: Sjèvèkètíhg Gíhm

Sjèvèkètíhg Gíhm

Sjèvèkètíhg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceMàvēvāv Region
RegionEs-æzvædmi Moorland
Founded1194
Community LeaderLord Acharnith
Area147 km2 (58 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4256 m (13963 ft)
Average Yearly Precipitation178 cm/y (70 in/y)
Population34361
Population Density233 people per km2 (592 people per mi2)
Town AuraAbjuration
Naming
Native nameSjèvèkètíhg Gíhm
PronunciationSjèvè /ˈkɛtɪ̞g/
Direct Translation[total; sum; score; amount; profit] [existence]
Translation[Not Yet Translated]

Sjèvèkètíhg Gíhm (Sjèvè /ˈkɛtɪ̞g/ [total; sum; score; amount; profit] [existence]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.

The name Sjèvèkètíhg Gíhm is derived from the Sylvin language, as Sjèvèkètíhg Gíhm was founded by Holgerh, who was culturaly Tauran.

Climate

Sjèvèkètíhg Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). Sjèvèkètíhg Gíhm receives an average of 178 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Sjèvèkètíhg Gíhm covers an area of nearly 147 km2 (58 mi2), and an average elevation of 4256 m (13963 ft) above sea level.

Overview

Sjèvèkètíhg Gíhm was founded durring the late 13th century in winter of the year 1194, by Holgerh. The establishment of Sjèvèkètíhg Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sjèvèkètíhg Gíhm's construction back out of the project. Holgerh pushed on reguardles, and Sjèvèkètíhg Gíhm was finished, but starts off as a terible place to live.

Sjèvèkètíhg Gíhm was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Sjèvèkètíhg Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Sjèvèkètíhg Gíhm is buildings are arranged arround a single premissive split-log ties mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Sjèvèkètíhg Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Sjèvèkètíhg Gíhm's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Sjèvèkètíhg Gíhm has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Sjèvèkètíhg Gíhm’s streets.

Civic Infrastructure

Sjèvèkètíhg Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Sjèvèkètíhg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sjèvèkètíhg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sjèvèkètíhg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sjèvèkètíhg Gíhm's parks.

Sjèvèkètíhg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sjèvèkètíhg Gíhm.

Sjèvèkètíhg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sjèvèkètíhg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sjèvèkètíhg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sjèvèkètíhg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sjèvèkètíhg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sjèvèkètíhg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sjèvèkètíhg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sjèvèkètíhg Gíhm's public wards, blessings, and other arcane systems.

Sjèvèkètíhg Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Sjèvèkètíhg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sjèvèkètíhg Gíhm's grid is powered by a direct leyline tap.

Sjèvèkètíhg Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sjèvèkètíhg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Sjèvèkètíhg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sjèvèkètíhg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sjèvèkètíhg Gíhm's natural decorations nor waterways.

Sjèvèkètíhg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sjèvèkètíhg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sjèvèkètíhg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Sjèvèkètíhg Gíhm. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Sjèvèkètíhg Gíhm a notably resourceful and hearty people.

Sjèvèkètíhg Gíhm's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, summer is skipped in Sjèvèkètíhg Gíhm.

The Mole near Sjèvèkètíhg Gíhm are known to be quite timid.

Sjèvèkètíhg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Truename Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 65
  • Farmers: 107
  • Farm Laborer: 149
  • Hunters: 118
  • Milk Maids: 95
  • Ranchers: 45
  • Ranch Hands: 102
  • Shepherds: 85
    • Farmland: 139849 m2
    • Cattle and Similar Creatures: 8590
    • Poultry: 103083
    • Swine: 6872
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3436

Craftsmen

  • Arms and Toolmakers: 73
  • Blacksmiths: 78
  • Bookbinders: 42
  • Buckle-makers: 45
  • Cabinetmakers: 78
  • Candlemakers: 118
  • Carpenters: 112
  • Clothmakers: 110
  • Coach and Harness Makers: 38
  • Coopers: 83
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 31
  • Cutlers: 29
  • Fabricworkers: 76
  • Farrier: 185
  • Furriers: 22
  • Glassworkers: 107
  • Gunsmiths: 70
  • Harness-Makers: 32
  • Hatters: 69
  • Hosiery Workers: 25
  • Jewelers: 38
  • Leatherwrights: 90
  • Locksmiths: 34
  • Matchstick makers: 56
  • Musical Instrument Makers: 48
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 53
  • Plasterers: 48
  • Pursemakers: 59
  • Roofers: 36
  • Ropemakers: 35
  • Rugmakers: 33
  • Saddlers: 66
  • Scabbardmakers: 78
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 34
  • Soap and Tallow Workers: 116
  • Tailors: 208
  • Tanners: 44
  • Upholsterers: 51
  • Watchmakers: 47
  • Weavers: 98
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 47
  • Booksellers: 56
  • Butchers: 92
  • Chandlers: 92
  • Chicken Butchers: 91
  • Entrepreneurs: 34
  • Fine Clothiers: 88
  • Fishmongers: 83
  • Florists: 21
  • Potion Sellers: 58
  • Resellers: 149
  • Spice Merchants: 44
  • Wine-sellers: 73
  • Wheelwright: 50
  • Woodsellers: 34

Service workers

  • Bakers: 180
  • Barbers: 159
  • Coachmen: 50
  • Cooks: 132
  • Doctors: 77
  • Gamekeepers: 52
  • Grooms: 29
  • Hairdressers: 122
  • Healers: 89
  • Housekeepers: 92
  • Housemaids: 171
  • House Stewards: 104
  • Inns: 32
  • Laundry maids: 66
  • Maidservants: 122
  • Nursery Maids: 62
  • Pastrycooks: 114
  • Restaurateur: 132
  • Tavern Keepers: 156

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 76
  • In-Town Couriers: 78
  • Long Haul Couriers: 76
  • Dockyard Workers: 71
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 94
  • Millers: 78
  • Miners: 70
  • Oilmen and Polishers: 52
  • Postmen: 78
  • Pure Finder: 46
  • Skinners: 95
  • Sugar Refiners: 20
  • Tosher: 53
  • Warehousemen: 132
  • Watercarriers: 78
  • Watermen, Bargemen, etc.: 98

Skilled Laborers

  • Accountants: 43
  • Alchemist: 51
  • Clerk: 67
  • Dentists: 35
  • Educators: 86
  • Engineers: 49
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 37
  • Pharmacist: 41
  • Professors: 15
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 32
  • Bankers: 46
  • Civil Clerks: 76
  • Civic Iudex: 37
  • Consultants: 22
  • Exorcist: 78
  • Fixers: 41
  • Kami Clerk: 68
  • Landlords: 65
  • Lawyers: 42
  • Legend Keepers: 57
  • Militia Officers: 245
  • Monks, Monastic: 101
  • Monks, Civic: 114
  • Historian, Oral: 85
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 76
  • Priests: 137
  • Rangers: 47
  • Rat Catchers: 51
  • Scholars: 54
  • Spiritualist: 59
  • Slayers: 19
  • Storytellers: 129
  • Military Officers: 118

Cottage Industries

  • Brewers: 92
  • Comfort Services: 118
  • Enchanters: 39
  • Herbalists: 37
  • Jaminators: 132
  • Needleworkers: 114
  • Potters: 53
  • Preserve Makers: 101
  • Quilters: 49
  • Seamsters: 163
  • Spinners: 114
  • Tinker: 38
  • Weaver: 95

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 52
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 17
  • Glaziers: 35
  • Inlayers: 32
  • Musicians: 104
  • Painters, Art: 17
  • Playwrights: 34
  • Sculptors, Art: 29
  • Wood Carvers: 137
  • Writers: 114

Produce Industries

  • Butter Churners: 114
  • Canners: 104
  • Cheesmakers: 122
  • Ice Merchants: 15
  • Millers: 70
  • Picklers: 58
  • Smokers: 42
  • Stockmakers: 38
  • Tobacconists: 52
  • Tallowmakers: 74

12872 of Sjèvèkètíhg Gíhm's population work within a Foundational Occupation.

19428 of Sjèvèkètíhg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2061 (6%) are noncontributers.

Points of Interest

Sjèvèkètíhg Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Sjèvèkètíhg Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. A small order of knights was founded in 's honor, and bears his name to this day.

History